(bmp2map v.06 released August 23rd, 1997)
(bmpal v.01 released March 28th, 1998)
A conversion utilility for quickly turning 2D .BMPs into 3D Quake .MAPs
That about says it all. See the readme file for
more details. Basically, it takes a .BMP, uses the pixel colors to
figure out where to put doors, walls, windows, entities and more, then it
slaps a floor and ceiling on it and writes it to a .MAP. The doors are just brushes ready
to be converted to func_doors. You'll need a real editor to add this functionality.
You'll also want to use a real editor to set the directions and other flags for any
entities you add.
I created this program for quick conversions of floor/city/street plans into .MAPS
without doing a lot of math along the way.
It could also be used to generate levels using screenshots of other games maps (eg. Duke or Doom).
Down below you'll find a sample map and some screenshots from the level
that was generated by it.
The .BMP, .CFG, .MAP, & .BSP are included with the .ZIP.
Download BMPAL v.01 (~23K - "sister" program that provides
a palette index listing of sorts - 3/98 (README))
Enjoy! If you like it, please let me know.
If you don't, let me know how you think it can be improved and
I just might work some of your ideas into the next revision. Or, you can change it
yourself, the source is included.
--jack (aka Silicon Slick)
ps. Check out
to see what I created the program for.
This page was last updated March 28, 1998
Jack Perdue /